![]() That's why you should never comment your code, compiled comments take a lot of disk space. Right, because compiled code is very large. Thanks for your Love and Support: martysama0134 (i owe you something) Edited Jby headscriptīecause of wrapper code from the natives and lua engine itself asi files for safety/speed just write me a PMĮxample: local basemodule = basemodule.GUI = Libsfunction basemodule.unload()endfunction basemodule.giveWeapon(weapon) WEAPON.GIVE_DELAYED_WEAPON_TO_PED(PLAYER.PLAYER_PED_ID(), GAMEPLAY.GET_HASH_KEY(weapon), 1000, true)endfunction basemodule.init() ("Give Me RAILGUN",basemodule.giveWeapon,"WEAPON_RAILGUN",0,0.2,0.05,0.05)endfunction basemodule.tick() ()endreturn basemodule I can convert your Lua Scripts to fully Independent. Run GTA 5 over Steam or Rockstar Launcher.Add any Scripts you want into the scripts/addins folder.Place the scripts folder in the GTA 5 Folder.Move the LUA.asi in the GTA5 Folder where the ScriptHookV.dll is located.You are able to use all Natives from NativeDB
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